Mechanical scripting#
This section provides an overview of Mechanical scripting.
Overview#
You could already perform scripting of Mechanical with Python from inside Mechanical. PyMechanical leverages the same APIs but allows you to run your automation from outside Mechanical.
Note
For comprehensive information on these APIs, see the Scripting in Mechanical Guide in the Ansys Help portal, the Mechanical scripting interface APIs in the Developer Portal, or the Mechanical API Documentation.
Recording#
Mechanical supports some level of recording. When you initiate an action from the user interface (UI), the UI determines what API to run, executes this API, and prints it in the Mechanical Scripting View. Examples of these actions are assigning selections to scoping, changing values in the details view, and renaming an object in the Outline. In the following animated example, a Fixed Support and a Pressure are added to the Outline.
Mechanical entities#
Mechanical has an extensive set of entities that represent all the functionality provided by Mechanical. Here are descriptions of the entities at Mechanical’s core:
CAD: CAD entities, which are usually imported from a CAD application
Mesh: The discretized geometry that is appropriate for Mechanical’s solvers
Materials: Engineering material models that come from Engineering Data, which is a subsystem of Ansys Workbench
Objects: The entities in the Outline that represent the model, analyses, solutions, and results
Graphics: The 3D graphics engine that renders data from Mechanical visually and can export images and animations
Solvers: The solver integrations that allow a Mechanical model to be used to run a specific solver
Post: The engine that computes useful engineering results from solver runs
Extensions: Plugins or extensions defined externally from Mechanical that extend Mechanical
There is some overlap between these entities. For instance, the CAD data is represented visually in the 3D graphics
engine but also has representation in the Outline. The raw CAD data, which includes the tessellations used to render the
graphics and all the data needed to define vertices, edges, faces, volumes, and parts is collectively considered GeoData
.
You may interact with these bodies and parts in the Outline, assigning materials, thickness, and other data that does
not come from CAD entities. This is considered Geometry
. As a result, the API entry points for GeoData
and Geometry
are different.
The same is true for Mesh
. There is a representation in the Outline that contains the settings
used to generate the mesh and statistics about the mesh. Then, there is MeshData
, which is the actual nodes and
elements in the mesh. These have distinct API entry points.
Executing a sequence of APIs can sometimes be slow because Mechanical may perform background tasks each time any of its
entities are created, updated, or deleted. Mechanical scripting has a Transaction
class for deferring many of these
tasks until after a block of commands are run. Here is an example:
with Transaction():
for obj in Tree:
obj.Name = obj.Name + " suffix"
API entry points#
When running scripts inside of Mechanical, you can access the APIs via these entry points:
ExtAPI
: Entry point for all APIsDataModel
: Entry point to access CAD and mesh entities and objects from the OutlineModel
: The Model object from the OutlineTree
: The OutlineGraphics
: The 3D graphics engine
You also have access to several types and namespaces that are included in the scripting scope but are not available from those entry points.
Additional resources#
The ACT API Reference Guide provides descriptions of the objects, methods, and properties for all namespaces.